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Edit by Brett Hartt —
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- | [* black] There were only 22 games made for the Virtual Boy, and only 14 of those were released in North America. Top hits include: Mario Tennis, |
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+ | [* black] There were only 22 games made for the Virtual Boy, and only 14 of those were released in North America. Top hits include: [http://en.wikipedia.org/wikiMario's_Tennis|Mario's Tennis], [http://en.wikipedia.org/wiki/Virtual_Boy_Wario_Land|Wario Land], [http://en.wikipedia.org/wiki/3D_Tetris|3D Tetris], and [http://en.wikipedia.org/wiki/Teleroboxer|Teleroboxer]. |
[* black] In order to deliver a full range of motion in a virtual 3-D environment, a method of controlling motion in the z-axis was required. To overcome this hurdle, another D-pad was added to the controller. | |
[* black] No, that is not an infared image of Wario. The Virtual Boy took full advantage of the three shades of red available to create on-screen images. | |
[* black] Developers looked into using multiple colors, however they were limited by price and visibility. Red LEDs were the cheapest, most efficient, and most visible option. |