The strangest thing about the Vision Pro is also the thing that makes it most uniquely Apple: it’s got a big shiny bubble glass front, which makes it stand out from the aluminum- and plastic-shrouded competition, even when it’s off. And when it’s on, it’s even stranger—instead of being fully transparent, behind the glass, an odd lenticular screen displays a 3D-ish video of the user’s eyes, emulating their gaze. Apple calls it the EyeSight display, and when the user is looking at you, it kind of, sort of, almost looks like you can see through smokey glass.
Tech journalists have called EyeSight “bizarre,” “uncanny,” and “of highly dubious utility.” But from a repair perspective, it seems like an achilles heel. Why introduce another screen, more connectors, and so many more points of failure—all for the sake of a slightly creepy feature? Of course, we had to dig in and figure out how it works.
We knew it would be tough to get inside (it was). We hoped we wouldn’t break anything (we did). But we knew it would be worth it to see all the new technology Apple squeezed into this thing, from the EyeSight display to the sensor array, the external battery pack to the R1 chip. We brought in the heavy hitters for this teardown, including x-ray views of the frame and high-resolution microscope shots of the displays.
We’ve got a lot of observations, some opinions, and a couple educated guesses about why we got the Vision Pro we have today on the teardown table. There is a lot in this device, so we’re splitting our analysis into two, with more detail on the lens system and silicon coming in a few days.
Let’s go spelunking into a never-before-explored cave of glass.


The glass panel is glued on, of course, and it took a lot of heat and time, but we removed it without breakage. Granted it didn’t come out unscathed—the glass has a protective plastic film that got a little peeled up and maybe a bit melted. Apple’s retail fixers might have faster hands than us—but they’ll charge you $799 to replace broken front glass.


Heavy Metal
At 34 grams, the glass may not be heavy on its own, but fully kitted out with the battery the Vision Pro weighs over a kilogram.
Here’s where Apple has a performed a bit of a sleight of hand. Carefully hidden in most publicity shots is the external battery, which rides along in your pocket rather than on your headset. As in the early days of VR, integrating the battery as it is now would make the device crazy heavy. And hey, we’re big fans of modular batteries, when the battery inevitably stops holding a charge in a year or three, you can replace it painlessly. Apple’s hardware team may also be anticipating the upcoming EU battery regulation, which will require all electronics to have user-replaceable batteries by 2027.

The battery pack alone weighs 353 grams and is made of three iPhone-sized batteries, delivering a grand total of 35.9 Wh, more than double an iPhone 15 Pro’s 17.3 Wh. The cells themselves are 184 g apiece, surprisingly only about half the weight of the full battery pack. To get inside, we had to soften some perimeter adhesive and release a set of single-use metal clips—then twist open Torx screws galore.

Add the weight of the battery pack and the headset together and you get, as mentioned above, over a kilogram—which would be a really heavy pair of glasses. For comparison, the Quest Pro weighs 722 g and the Quest 3 clocks in at 515 g.
But weight isn’t just about how it tips the scales. It’s about balance. The weight of the Vision Pro largely rests on your face, all the tech is at the front and even the Pro Dual Loop Band can’t overcome it all without a counterbalance. Apple patented a design for a rear-mounted battery pack, which might’ve helped balance out the heavy front—though it’s hard to imagine wanting to wear something 150% as heavy.
So if we’re just counting the weight on your face—the display module, sans battery, in the Meta Quest Pro is 522 grams. The same assembly in the Vision Pro is 532 grams, effectively the same. The key difference in these units is in the weight distribution, and a much heavier pocket battery in the Vision Pro.

First impressions, though, are pretty good. “The weight isn’t as bad as expected, although it’s definitely on my forehead/cheeks as opposed to my head which feels weird, like someone is pushing on my head to tilt it down,” says iFixit teardown veteran Sam Goldheart from the teardown lab.
Headbands
The Vision Pro comes with both a 3D-knitted Solo Knit Band and a Dual Loop Band. These attach to the ends of the stems, just behind the speakers. The now-iconic Solo Knit Band is the one that seen in all the publicity shots, and it does look cool. It wraps around the back of your head, and you adjust the fit with a dial on the side, similar to how you might tighten a bike helmet.
So how does it feel? “The fabrics are sooo nice,” says Sam. There’s a very fine, cushy weave on the Solo Knit Band, and it is stretchy enough to accommodate a ponytail and still support the face unit.

The speakers are fixed onto the two rigid bands that join to the main headset. To release these, you use our old friend, the SIM-card removal tool. The holes are inside the temples of the main headset, and the removable bands have a row of electrical contacts, just like Lighting connectors, again. Easily removable parts? Only demands tools you’ve probably already got? We love to see it. This makes us hope that opening the headset might not be as daunting as we first assumed.
This modular design is similar to the AirPods Max, which we quite liked. Wearables are so easy to damage that it makes good sense to have easily swappable speaker modules. We tried to go further and pry the speaker out of the silicon frame, and instantly broke the molded cables inside. That’s all right, you’re not going to need to pry the speaker modules open.

The speakers themselves point back towards your ears. This is a pretty clear indication that you’re not meant to wear this anywhere noisy. You can wear your AirPods Pro if you prefer—and if you want lossless, low-latency audio, they’ll have to be the latest USB-C version.
On the left side is the proprietary battery cable connection, which snaps into place with a magnet and then twists to lock. We understand why Apple used a non-standard connector here, even if we don’t love it—at least it can’t be yanked out by a passing child, or when the cord inevitably catches on your chair. But the plug at the other end of the cable is unforgivable. Instead of terminating with a USB-C plug, it connects to the battery pack with what looks like a proprietary oversized Lightning connector, which you release using a paperclip or SIM-removal tool.

This connector means that you can’t just swap in the USB-C battery pack you already own. Lame.

Light Seals and Face Cushions
Every face is different, and Apple is selling 28 different light-seal parts to cover all the different face sizes and shapes. Your seal size also changes if you need Zeiss lens inserts. That’s because the seals and cushions are also used to make sure you have the correct eye position relative to the stereo screens and eye sensors. This is why Apple is hand-packing every Vision Pro order—there’s just no “standard” setup.

The seals attach to the main headset using magnets, which is Apple through-and-through—it’s either glued in place, or extremely easy to swap. This modularity is a brute force attempt to get an ideal fit on your face. It will be interesting to see if this is required long-term, or if future devices find a simpler way to accomplish this. For the time being, magnets are better than velcro because they can snap the seals into exact alignment. Think how MagSafe snatches the charger and lines it up perfectly over the iPhone’s inductive charging coil.
As for cleaning the seals, Apple recommends water and unscented dish soap, which will help stop these sweat-soaking parts from getting too gross, and will be especially good for anyone wearing makeup. In her Wall Street Journal video where she selflessly wore the headset for 24 hours, Joanna Stern said her makeup caked the inside of the seals. And our own Sam Goldheart had the exact same problem this morning.
Under the magnetic seals is a permanent seal, also wrapped in a knit fabric, but less likely to get smudged. It also happens to be the way into the interior of the headset. Removing it reveals another surprise: a thin stretchy sheet of plastic. Whether it’s to compensate for gaps in the knit, or to keep particulates out of the innner workings, we’re not to sure. But we are certain this bit looks very masked superhero.

EyeSight Display
The front-facing gogglebox is the defining feature of the Vision Pro, and, now that reviews are pouring in, one of its most controversial.
The patent for the EyeSight describes three display modes: “internal focus,” “external engagement,” and “do not disturb.” The patent has pages and pages of images that might be displayed on the screen—all kinds of cartoon animal eyes, biometric analysis captured by other sensors, hearts when the user is talking to a loved one. The internal camera might read emotional states and project images based on those emotional states.

Cool thought. In practice, the EyeSight display is so dim and low-resolution that reviewers say it’s hard to see much on it. The WSJ’s Joanna Stern called it “hard to see,” and Marques Brownlee (aka MKBHD) said, “You can barely see my eyes when I’m wearing the headset.”
It turns out that when the EyeSight displays your eyes, it isn’t just displaying a single video feed of your eyes; it’s showing a bunch of videos of your eyes. Exploring inside the glass shell, we found three layers for the front-facing display: a widening layer, a lenticular layer, and the OLED display itself.

Why Does EyeSight Look So Wonky?

Apple wanted to achieve something very specific: an animated, 3D-looking face with eyes. They had to make very strategic design choices and compromises to accomplish this.
Human brains are very sensitive to faces and expressions, it’s why the uncanny valley is a thing, and part of that is depth sensing. Apple needed to create a believable 3D effect. One reason why 3D renderings don’t look truly 3D is because they lack a stereoscopic effect. For something to look 3D, we need to see subtly different images with each eye. The Vision Pro tackles this problem with lenticular lenses.
A lenticular lens displays different images when viewed from different angles. You can use this effect to simulate movement with two frames of an action. Or, you can create a stereoscopic 3D effect with images of the same subject from different angles.
The Vision Pro has a lenticular layer on top of the exterior OLED panel. VisionOS renders multiple face images—call them A and B—slices them up, and displays A from one angle serving your left eye, and B from another serving your right eye. This creates a 3D face via the stereoscopic effect. And those angles are tiny, and they are legion, it takes a fancy Evident Scientific microscope to really see what we mean.


There are compromises to this approach. The horizontal resolution is dramatically reduced, being divided between each of the multiple images. For example, if two images are displayed on a 2000 pixel wide display, each image only has 1000 horizontal pixels to work with. Even though we don’t know the resolution of the display, nor do we know the number of images being interwoven, the resolution is necessarily reduced. And that is a major reason why EyeSight eyes seem blurry.
In front of the lenticular layer is another plastic lens layer, with similarly lenticular ridges. This layer appears to stretch the projected face wide enough to fit the width of the Vision Pro. Removing this layer and booting the Pro showcases some very oddly pinched eyes.
Additionally the lens likely limits the effective viewing angle. Limiting the effect to directly in front of the Vision Pro limits artifacting you might see at extreme angles, sort of like a privacy filter. The downside is that you’re passing an already complex, blurry image through yet another layer of lens. This makes it even blurrier and darker.
Lens Inserts, Stereo Displays
You can see the outline of the ovoid lens inserts in this x-rays from our illuminous friends at Creative Electron, who spent $3,500 so you could see this photo.

The Vision Pro itself performs an automatic interpupillary distance adjustment when you first put it on, with motors adjusting the positioning of the lenses. For everything else there’s prescription lenses.
Apple Stores have a machine to determine approximate prescription glasses strength when you come in for a demo. For users with eye conditions (like strabismus) that might interfere with eye tracking, the Vision Pro offers alternative interaction controls in the accessibility features. However, we have heard that lenses are not available for people who have astigmatism, which is 40% of the population. If you know anything more about that, leave it in the comments.
The prescription insert lenses themselves require “pairing” with the headset. The decision has already borne poor UI, John Gruber received an incorrect calibration code with his review unit that made eye tracking perform poorly. We hate parts pairing on principle, and there’s got to be a way to enable calibration while still allowing third party lenses.
Oh, and Creative Electron was bored after one photo so they shot us a 360 spin. Sweet!
R1 and M2 Chips
The headset runs on an M2 Mac chip, in tandem with the new R1 chip—which is specifically responsible for processing the input from 12 cameras, the LiDAR sensor, and the TrueDepth camera, all with a minimum of latency. With AR, you need to project the camera view of the real world into the user’s eyes as fast as possible, otherwise their perceived motions won’t match up with what they see, which is a fast ticket to Vomitsville.
To keep up, the R1 uses a real-time operating system. That means that tasks are always executed in a fixed amount of time. Most of our computers run on a time-sharing operating system, which schedules tasks on the fly, and can result in slowdowns. Think about jittery mouse cursors, or spinning beach balls, and you’ve got the idea. That won’t fly with something as critical as pass-through video and object rendering. Any glitch there would be like a glitch in the Matrix, and would be jarring at best, and utterly nauseating at worst. It might even cause you to stumble and fall.

An Incredible Feat, With One Really Weird Design Decision
The original iPhone did something similar. When its underpowered chips couldn’t keep up with rendering a fast-scrolling page, it would switch to a gray-and-white checkerboard, which kept up with all your flicks and swipes. Apple prioritized responsiveness over graphical fidelity. This time around, they have prioritized graphics fidelity and responsiveness, and taken the hit on battery life, weight, and heat. Given how important the experience is to Apple’s AR experience, this is probably the right choice for a first generation device.
The Vision Pro is insanely ambitious. Yes, it’s heavy, and the glass is fragile, and that tethered battery might get annoying. But Apple has managed to pack the power of a Mac, plus the performance of a new dedicated AR chip, into a computer that you can wear on your face.
Repairability-wise, it’s not great, but on the plus side, some of the connections are quite delightful. You should have seen our teardown team jump up when they realized that the side arms could be popped out using the SIM-removal tool, for example, and the magnetic cushions are yet more user-friendly.
So why, when this thing clearly took years and years to create—and is Apple’s latest bet on the future of computing—did Apple fail to live up to their own standards with the EyeSight screen?
It’s dim, it’s low-resolution, and it adds a lot of bulk, weight, complexity, and expense to the most weight-sensitive part of the headset. Did they finally hit the drop dead date and miss their targeted performance? Could it be a late-stage manufacturing error? Regardless, we’re sure bringing it to market was a difficult decision.
We’ve been disassembling VR headsets since the original Oculus, and they continue to surprise and delight. There is so much fascinating mechanical and optical design packed in here. Apple’s seamless integration of sensors for rock-solid location tracking is just phenomenal, and we’re eager to dive into how they did it.
We’re not done with our analysis: there’s lots more to investigate inside this device. Next time, we’ll dive into the internal displays, sensor arrays and we’ll award a repairability score.
What else are you excited to see? IPD calibration motors, cooling, specific chips or circuitry? Follow along on social media, or check back here in a few shakes, we’ve got plenty more coming.

39 Comments
The Zeiss lenses are available for people with mild astigmatism, but if you have stronger astigmatism, like I do, you have to go for something else. I’m not sure yet why that is given many VR corrective lens makers support astigmatism of higher degrees. The eyetracking doesn’t work with hard contacts, so maybe that’s got something to do with it.
Anyway, I think the front mounted display is vitally important to this thing working on a long term basis, it’s because VR headsets are very isolating. If you are going to use this thing without going “away” from the people around you, then they need to be able to treat you like you’re still in the room. And you can’t do that when someone’s eyeline is totally obscured.
Daniel Nugent - Reply
Nah, it just needs to get smaller. People have conversations wearing sunglasses all the time.
MIle42 -
WHAT???? IS THAT???? Vision is freakier than I thought!! I still am NEVER going to get this!!
Jadon Lyon - Reply
Thx for your opinion. I will now sleep much better.
Tomas Fiala -
Were you able to determine the focal distance to where the displays are projected? I don’t know how people with presbyopia are supposed to get the right prescription without knowing that, and even without presbyopia, some distances would be more comfortable than others when focusing there for long periods.
Dean Inada - Reply
I have presbyopia (my prescription has a +2.5 diopter add for the near vision lens). The Zeiss lenses that arrived represent my distance prescription. I have no problems using the Vision Pro with these lenses.
Doc P -
Closeup of the motherboard / ICs used in the device?
Electro Guruji - Reply
External cameras; fixed focus or auto focus?
Roger Andersen - Reply
Might want to take a closer look at that board connected to the battery. There's some hidden tech in there, notice how when you pickup the battery (even with the headset disconnected), the LED still lights up to show the charge level. If this is an accelerometer just for battery status fine but it might be sending extra motion data to the headset as well. Perhaps to begin scanning before the user even picks it up?
Rocko Lob - Reply
I haven’t seen it in person as of yet, but I’m not sure I understand why there are so many negative comments on the EyeSight Display. “It’s dark,” shouldn’t it be dark if it’s meant to look like it’s inside a headset? “Dubious Utility,” as someone that’s talked to numerous people inside of VR, it’s strange to not know if they can see me and I can’t see their eyes. I feel projecting your eyes is the best compromise at present. “Uncanny,” okay, I’d have to see it in person to actually judge this. It’s very hard to fake humans and eyes are so important to connecting.
stewartlawrence - Reply
It seems a large amount of discussion within Apple centred on this display from previous reports, Apple effectively talked themselves into a corner somewhat talking about how ‘isolating’ VR was and I imagine the EyeSight feature, however underwhelming it is, represents their attempt to reconcile what they’ve said they dislike about VR with the fact they were going to be shipping a VR headset (albeit with excellent passthrough).
user576 -
Is there any variation in the electrical contacts on the left and right speaker band ports, given that the right one can connect to a Mac?
https://www.macrumors.com/2024/02/02/app...
richard dedomenici - Reply
The editorializing is boring and not necessary. Just describe the %#*@ product, your opinions are irrelevant. What has happened to this site?
Reader - Reply
STFO, I enjoyed every ASCII character of it 😛
Cat, The -
Is everything OK with you?
alphaLONE -
Agreed. This device has, unequivocally, the best pass-through of any device thus far and yet you trash it and compare it to a laggy 2010 webcam video? The statement made me question the professionalizm and accuracy of the rest of your video. If i wanted a rant, I'd go to Reddit. Furthermore, narrating the removal of every single screw and connector got old about 2 screws in. It's a complex piece of tech, you of all people should understand, and appreciate this! It's literally your job, yet you sarcastically banged on it for the length of the video. I'm no longer coming here for teardowns, you guys have lost your purpose.
Former Reader -
I'd like you to challenge Richard Howarth's quote in the Vanity Fair article where he says, "There's nothing we could have done to make it lighter or smaller". Foregoing luxury materials, how light could this have actually been?
Smart First7 - Reply
You did not talk about the inner/secondary dark glass. Is that glass also ridged for a lenticular effect? It looks smooth. Obviously it darkens the external display. Putting a layer of dark but translucent plastic, somewhat like sunglasses but presumably not as dark, on the display must have been a very deliberate design decision. The display is meant to be dark. It’s a feature, not a bug. Strange as it may seem.
Rarild - Reply
The “Pixels bending and shining through the lenticular layer” photo shows a repeating pattern of lit-up pixels that is diagonal and 3 pixels long. I think that means that the Eye Sight feature generates 3 images, for left, center, and right viewers. (Also note that this picture is rotated 90 degrees. In normal use the lenticular lenses are oriented vertically rather than horizontally.)
jackpalevich - Reply
If you could take a closer look at that flexible PCB setup for the main guts, and maybe decap/dissect the R1 package, I'm sure it'd be super interesting. Thanks a lot for the teardowns as always!
alphaLONE - Reply
Were you able to reassemble it and have it working again, excepting the broken speaker?
steven - Reply
That X-ray shot is gorgeous and I’d gladly pay for a high resolution print-is this something they offer/sell?
John Shull - Reply
Is the battery pack actually delivering +11.3v at the port or is it stepped down to 9v (or even 5v)? Does the headset draw more than 5v or 9v? 12v was deprecated a while back in USB PD 2.0 (actually made optional), so it's quite possible that Apple choose this route to avoid the possibility of an incompatible cable/battery pack not working or worse, damaging your $3500+ headset. Also that "USB-C" battery pack that a person might already own is typically a 5v only battery pack.
archie4oz - Reply
Which area do you think could be optimised to reduce the weight to something like 450g? Aside the battery of course
James Akinniranye - Reply
I'd say reduce the amount of external lenses. It's the least useful mass and could be distilled into a more simple visual presentation (or just do away with it all together). Maybe simplify the IPD calibration hardware. Maybe solid state cooling as the fans (as slim as they are) are a lot of bulk.
archie4oz -
Do you know the camera specs of Vision Pro?
Ppyo - Reply
Could you provide a weight for all the components that are necessary for the eyesight feature and how much weight they might have saved not shipping with it? You mentioned just the ouside glass is 34g, but what about, second layer lens, screen, cables, chips, frame construction... Would love to see some details about it!
Thomas Bedenk - Reply
The outside screen seems borne of Apple insisting this is AR and not VR. Apple has committed to the design philosophy that this is something you look through and needs that screen to keep up appearances.
jorach - Reply
I'm absolutely a VR enthusiast, and while i'll never buy a Vision Pro, i think its an amazing piece of tech. The biggest area it missed the mark is the lack of included controllers. without this, it really limits what it can be used for, no mater how good the hand controls are.
Serge Fjetland - Reply
Are you guys going to put together a full BOM?
CLR - Reply
A battery lasts way longer than 1-3 years? Also your source does even state that in any way. I guess ifixit are tricking people to replace batteries often for profit
Kjeld Kaj Klompmaker - Reply
I wanna repeat my conspiracy theory that the reason for the peculiar battery connector is specifically to prevent you attaching a higher capacity battery that could run longer than two hours. This is because their internal testing shows that using the device longer than two hours significantly increases the risk of severe nausea. And they know full well that having shelled out for one of these things, bosses will force workers to get as much value out of it as possible. This will lead to serious long-term health issues. The lawsuits will end up being settled by Apple, who knew about the problem but didn't warn anyone. I'm guessing there were some intense arguments before everyone reluctantly signed off on that connector, and every participant is grimly looking forward to sending the "I told you so" email.
Matthew Exon - Reply
You can already use the AVP indefinitely, by charging it while in use.
(https://support.apple.com/guide/apple-vi...)
Tom Davidson -
Despite Apple's commitment to the EyeSight display, I wonder if they'll eventually consider a lower-cost version of Vision Pro without it, for people who don't feel the need for it? Or maybe a version that's upgradeable in case you later change your mind, by swapping the front portion?
johnsawyercjs - Reply
can you share details about the board found inside the battery pack??
specifically i am curious what kind of motion sensor device it has that illuminates the built in indicator led light when the battery is picked up??
thanks!!
jon walter mocey-hanton - Reply
You will never see third-party lenses working. Due to manufacturing tolerances and the refractive index variations of lenses, multiplied by sensor personality (virtually all but the most rudimentary require calibration) and installation seating variation, part-paring and calibration are essential. Not to mention the investment needed to tool and produce cheaper replacement lenses. If you cannot live with this, I suggest you buy a motorcycle helmet with tear-off mylar lenses and get your generic VR experience there.
I realize this offends the repairmen's design ethos, but so does component under-fill and anything else that glued or welded to work, but if you tear-down any complex multi-element optical lens system, you willl find adhesive used for good reasons. Sorry, folks! 🙄
Unreliable Narrator 66 - Reply
There are already third party lens inserts available (currently in beta, but working fine for most common, non-extreme diopters).
Not to mention third party inserts for other headsets with eye tracking (like Varjo Aero).
I know you mean well, but you're not talking from experience, you're just guessing.
oorcinus -
A lot of articles, including this one, mention 12 cameras, but i'm only counting 8.
- 2 downward
- 2 main
- 2 side
- 2 eye tracking
9 if you count the truedepth camera. 10 if you include the lidar, which isn't a camera.
Still 2 short. Where did the 12 camera count everyone keeps parroting come from?
oorcinus - Reply
Would love to know how heavy the lenses and displays and circuitboards weigh!
omikun - Reply